Zack Fair Illustrates How Magic's Universes Beyond Are Capable of Telling Powerful Stories.
A significant part of the charm of the Final Fantasy Universes Beyond set for *Magic: The Gathering* comes from the way numerous cards narrate familiar stories. Take for instance Tidus, Blitzball Star, which offers a snapshot of the hero at the very start of *Final Fantasy 10*: a celebrated sports star whose key technique is a specialized shot that takes a defender aside. The card's mechanics reflect this in nuanced ways. This type of flavor is widespread throughout the entire Final Fantasy offering, and they aren't all joyful stories. Some are heartbreaking reminders of sad moments fans still mull over to this day.
"Powerful stories are a vital part of the Final Fantasy series," wrote a principal game designer involved with the project. "We built some broad guidelines, but in the end, it was mostly on a card-by-card level."
Even though the Zack Fair may not be a competitive powerhouse, it stands as one of the set's most refined instances of narrative design via rules. It artfully reflects one of *Final Fantasy 7*'s most pivotal story moments in spectacular fashion, all while capitalizing on some of the set's core gameplay elements. And even if it doesn't spoil anything, those who know the tale will quickly recognize the significance embedded in it.
The Card's Design: A Narrative in Play
At a cost of one white mana (the hue of good) in this set, Zack Fair has a starting stat line of 0/1 but arrives with a +1/+1 token. By paying one generic mana, you can destroy the card to give another unit you control indestructible and move all of Zack’s bonuses, plus an gear, onto that other creature.
This card depicts a scene FF fans are extremely know well, a moment that has been retold multiple times — in the classic *FF7*, *Crisis Core*, and even alternate-timeline iterations in *FF7 Remake*. But somehow it lands just as hard here, expressed entirely through card abilities. Zack makes the ultimate sacrifice to save Cloud, who then takes up the Buster Sword as his own.
The Story Behind the Moment
For backstory, and consider this your *FF7* spoiler alert: Before the primary events of the game, Zack and Cloud are severely injured after a clash with Sephiroth. After years of testing, the duo manage to escape. During their ordeal, Cloud is delirious, but Zack vows to take care of his friend. They finally make it the outskirts outside Midgar before Zack is fatally wounded by troops. Presumed dead, Cloud subsequently grabs Zack’s Buster Sword and adopts the identity of a elite SOLDIER, leading directly into the start of *FF7*.
Reenacting the Passing of the Torch on the Tabletop
In a game, the abilities in essence let you relive this iconic sequence. The Buster Sword is featured as a powerful piece of armament in the collection that costs three mana and grants the equipped creature +3/+2. Thus, with an investment of six mana, you can make Zack into a formidable 4/6 with the Buster Sword wielded.
The Cloud Strife card also has intentional synergy with the Buster Sword, enabling you to search your deck for an equipment card. When used in tandem, these pieces play out as follows: You play Zack, and he gets the +1/+1 counter. Then you summon Cloud to retrieve the Buster Sword out of your deck. Then you summon and give it to Zack.
Due to the way Zack’s signature action is worded, you can actually use it during combat, meaning you can “intercept” an assault and trigger it to negate the attack entirely. This allows you to do this at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a strong 6/4 that, each time he does damage a player, lets you draw two cards and cast two cards for free. This is precisely the kind of moment meant when discussing “narrative impact” — not revealing the scene, but letting the card design evoke the memory.
More Than the Main Synergy
But the flavor here is oh-so-delicious, and it reaches further than just this combo. The Jenova, Ancient Calamity appears in the collection as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which additionally gains the type of a Mutant. This in a way suggests that Zack’s initial +1/+1 token is, symbolically, the SOLDIER conditioning he underwent, which included genetic manipulation with Jenova cells. It's a subtle connection, but one that subtly ties the entire SOLDIER program to the +1/+1 counter theme in the set.
Zack’s card avoids showing his death, or Cloud’s trauma, or the rain-soaked location where it concludes. It doesn't have to. *Magic* allows you to reenact the moment personally. You perform the sacrifice. You pass the legacy on. And for a brief second, while enjoying a trading card game, you are reminded of why *Final Fantasy 7* is still the most impactful game in the saga for many fans.